Novice
Alcolyte *Archer*
Magician
Merchant
Swordman
Thief |
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Archer's Skills |
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![]() Prerequisites: None |
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Increases your Dex.
Perfect for Archers who are afraid of the dark. O_o
+1 dex is basically +1 attack, which is good. Definitely get this up to level 3 for vulture's eye, after that, it's probably better to get double strafing and vulture's eye. ~Kakuri . |
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![]() Prerequisites: Level 3 Owl's Eye |
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Increase Hitting Range.
Like shooting fish in a barrel.
More range = good thing. Depending on your screen resolution, you might not want to max this skill, but the farther away you start shooting from, the more shots you get before they can hit you. Once you can shoot diagonally across the screen, getting it any bigger won't help much, but getting it up to that point should be one of the first things to do. ~Kakuri . |
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![]() Prerequisites: Level 1 Vulture's Eye Increases Caster's DEX and AGI, also find hidden enemies within 3 tiles. I'm not entirely sure how this works, but whatever it is, it doesn't seem to do much, and 25 sp is very costly, so I don't recommend it. ~Kakuri The skill Attention Concentrate doesn't work yet (2-25-02). ~Fulgar, Archer of the 20th season
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![]() Prerequisites: None Lets you fire 2 arrows at one target, also double your attack power. Does -not- require that you be using a bow, and does -not- use arrows. Vulture's eye is probably better to get first, especially with the 15 sp cost, but worth getting. ~Kakuri . |
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![]() Prerequisites: Double Strafing Level 5 Showers arrows within few pixels infront of the archer and hits multiple targets. You must use a bow to use it, but it does -not- use up arrows. Hits multiple targets, which isn't a good thing for an archer (archers generally can't take hits, and more things attacking you = not good), and is apparently relatively weak, so not worth getting until owl's eye, vulture's eye, and double strafing are maxed. ~Kakuri . |
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