Novice   Alcolyte   Archer   *Magician*   Merchant   Swordman    Thief
Magician Guild Location
(Geffen)

STR Increases Attack Power & Weight Limit
AGI Increases Ability To Dodge Attacks
VIT Increases Defense, MAX HP, &
HP Recover Speed
INT Increases MAX SP & Skill Attack Power

DEX

Increases Weapon Accuracy (HIT%)
You won't "Miss" the enemy as often
LUK Increases Luck

Magician's Skills

Fast SP Recovery
Prerequisites: None

SP_Usage
Free  ^_^

Speeds up SP regain rate.

A must-have skill! Restores extra SP every 10 seconds.

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:

SP + 3
SP + 6
SP + 9
SP+ 12
SP + 15

Level 6:
Level 7:
Level 8:
Level 9:
MAX
SP+ 18
SP+ 21
SP+ 24
SP + 27
SP +30

Sight
Prerequisites: None

See Hidden enemys and players on map.

Peekaboo!

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SP Usage
10 SP

Saftey Wall
Prerequisites:
Level 7 Napalm Beat, Level 5 Soul Strike

It creates a wall near the caster (for 1 tile), you can dodge 100% only in that area.

Safety wall goes up 5 seconds per skill level (it's pretty useless until lvl 6 or higher. At lvl 10 I could assist my party in killing any bosses with ease) :) The only other downside to this skill is that it costs 1 blue gem per cast. Although that might sound spendy, once you've got lvl 10, giving you 50 seconds of invulnerability... how much damage can you take in a little under a minute of baphomet bashing on you with... what? 300's? I bet you'd use up close to 2000 - 3000z worth of white potions if not more ^_^  ~Kurin

~ Requires a Blue Gemstone each time it's cast! ~

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
5sec. or 2 attack
10sec. or 3 attack
15sec. or 4 attack
20sec. or 5 attack
25sec. or 6 attack

30 SP
30 SP
30 SP
35 SP
35 SP

Level 6:
Level 7:
Level 8:
Level 9:
MAX
30sec. or 7 attack
35sec. or 8 attack
40sec. or 9 attack
45sec. or 10 attack
50sec. or 11 attack
35 SP
40 SP
40 SP
40 SP
40 SP

The Higher the Lv (of the spell) is the faster it come out(shorter cast time). ~Mono

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SP Usage
See Chart 

Napalm Beat
Prerequisites: None

Make a target fall down, go BOOM!

It does do more damage the higher your INT and will hit multiple enemies if they are close together. Great spell for splatting Porings all over the ground. ~Angoris

The higher the level of the spell the more damage it does. Can hit other enemies if they are close to the original target. ~Kaeros

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SP Usage
9

Soul Strike
Prerequisites:
Level 4 Napalm Beat

SP Usage
See Chart

Calls up on a spirit to hunt your target.

Level 1 1 Spirit 15 SP

1 sec Cast Time

Level 2 1 Spirit 18 SP

½ sec Cast Time

Level 3 2 Spirits 21 SP

1 sec Cast Time

Level 4 2 Spirits 24 SP

½ sec Cast Time

Level 5 3 Spirits 27 SP

1 sec Cast Time

Level 6 3 Spirits 30 SP

½ sec Cast Time

Level 7 4 Spirits 33 SP

1 sec Cast Time

Level 8 4 Spirits 36 SP

½ sec Cast Time

Level 9 5 Spirits 39 SP

1 sec Cast Time

MAX 5 Spirits 42 SP ½ sec Cast Time

Coldbolt
Prerequisites: None

SP Usage
See Chart

Cast ice arrows at a target.
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
1 Bolt
2 Bolts
3 Bolts
4 Bolts
5 Bolts
12 SP
14 SP
16 SP
18 SP
20 SP
Level 6:
Level 7:
Level 8:
Level 9:
MAX

6 Bolts
7 Bolts
8 Bolts
9 Bolts
10 Bolts

22 SP
24 SP
26 SP
28 SP
30 SP

Frost Driver
Prerequisites:
Level 5 Cold Bolt

Damage and freeze the enemy for a while.

The beginings of a good combo...

Level 1 30 SP
Level 2 29 SP
Level 3 28 SP
Level 4 27 SP
Level 5 26 SP
Level 6 25 SP
Level 7 24 SP
Level 8 23 SP
Level 9 22 SP
MAX 21 SP

If Frost Driver is cast (sucsesfully) and Lightning Bolt after that, it will give double damage (as long as creature is still frozen. ~RoNIN

SP Usage
See Chart

Lightning Bolt
Prerequisites: None

SP Usage
See Chart

Cast lightning bolts at a target.

If Frost Driver is cast (sucsesfully) and Lightning Bolt after that, it will give double damage (as long as creature is still frozen. ~RoNIN

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
1 Bolt
2 Bolts
3 Bolts
4 Bolts
5 Bolts
12 SP
14 SP
16 SP
18 SP
20 SP
Level 6:
Level 7:
Level 8:
Level 9:
MAX
6 Bolts
7 Bolts
8 Bolts
9 Bolts
10 Bolts
22SP
24SP
26SP
28SP
30 SP

Thunder Storm
Prerequisites:
Level 4 Lightning Bolt

Cast a storm around the Target, Damages everything within.

Thunderstorm targets the ground in front of you. ~RoNIN

Another quick spell fact for you if you wanna put it up somewhere, thunderstorm is the only spell that you can visually see with the "shift-click" fake casting trick. In other words, you can actually cast it on a fellow character, and although there is no damage, you can see a neat light(ning) show. :) Most mages do it as a "novice scaring tactic". No other spell will show up visually accept that one though. ~Kaeros

The Higher the Lv is the Longer the time it is needed to be cast...(lv10 is 10 sec.)
The Higher the Lv is the wider the hitting area will be..(Lv10 hit a block of 9 tiles)
The Higher the Lv is the more hits it will do to monster..
Once monster enter the hitting area..it will get hits until the storm stops..(wont beable to move out.)
~Mono

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
1 Bolt
2 Bolts
3 Bolts
4 Bolts
5 Bolts
29 SP
32 SP
35 SP
38 SP
41 SP
Level 6:
Level 7:
Level 8:
Level 9:
MAX
6 Bolts
7 Bolts
8 Bolts
9 Bolts
10 Bolts
44 SP
47 SP
50 SP
53 SP
56 SP

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SP Usage
See Chart

Fire Bolt
Prerequisites: None

SP Usage
See Chart

Cast a fire bolt at a target.
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
1 Bolt
2 Bolts
3 Bolts
4 Bolts
5 Bolts
12 SP
14 SP
16 SP
18 SP
20 SP
Level 6:
Level 7:
Level 8:
Level 9:
MAX
6 Bolts
7 Bolts
8 Bolts
9 Bolts
10 Bolts
22SP
24SP
26SP
28SP
30 SP

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Fire Ball
Prerequisites:
Level 4 Fire Bolt

Cast a bigger fire ball at a target.

The higher the level of the spell the more damage it does. Can hit other enemies if they are close to the original target. ~Kaeros
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SP Usage
25

Fire Wall
Prerequisites:
Level 5 Fire Ball and Level 5 Sight

Cast a fire wall, any enemy units will get damaged within.
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SP Usage
?

Stone Curse
Prerequisites: None

Drains away target HP till 1, cast again will uncurse your target.

~Requires a Red Gemstone for each cast.

Stone Curse requires a red gemstone per cast. If the monster is cursed, they are frozen forever. If the monster gets hit by another person, the curse will break and the monster will go back to normal. It also goes back to normal if you cast stone curse on it again. Stone curse does not work on the undead. I do not know if MVP monsters can be stone cursed or not, but I will find out soon enough. I still do not know if the hp drains while the monster if stoned. I have waited by a poring for 30 minutes while it was stone cursed and it did not die after 1 punch like it should. So I guess the hp does not drain. Submitted By PARANOiA

SP Usage
?