Novice
Alcolyte
Archer
Magician
Merchant
Swordman
*Thief* |
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Thief's Skills |
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![]() Prerequisites: None |
SP_Usage |
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A chance to do Double Attack.
Level 1: |
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![]() Prerequisites: None |
SP
Usage |
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Can dodge more often than the other classes/jobs.
Level 1: |
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![]() Prerequisites: None |
SP Usage |
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May steal the item from an enemy without killing it.
Level 1: |
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![]() Prerequisites: Level 5 Steal |
SP Usage |
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Can Hide from normal view of monster or player, (besides mage's
Sight spell)
The skill now has lvl 1/1, 1/2 and so on depending on the level. The 1st number represents the level u can adjust while the 2nd number represents the current maximum lvl of hide the thief has. This allows thieves to adjust the length of hiding as some thieves do not want to hide that long. For example, a thief who has lvl 10 hide and wish to only hide for a time period equivalent to lvl 4 hide, he/she can adjust his/her hide skill in the skill list to lvl 4/10. ~sHaAnG3L
When hiding,casting hide again will end the effect making you
reappear. ~Hiirigaziwa |
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![]() Prerequisites: None |
SP Usage |
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Posions an enemy.
Envenom skill cost 15 sp and has a very low chance of getting the
target.Poison effect is not implememted yet,so this skill can only change
the colour of monsters to pink and do nothing else yet.
~Hiirigaziwa |
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![]() Prerequisites: Level 3 Envenom |
SP Usage |
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Cures poison
Level 1:
NOTE: Since status Ailments are not working,
DO NOT Put points into this skill. |