Novice   Alcolyte   Archer   Magician   Merchant   Swordman    *Thief*
Thief's Guild Location
 (Inside The Pyramid)
To See The Pyramid's Location, Click Here

STR Increases Attack Power & Weight Limit
AGI Increases Ability To Dodge Attacks
VIT Increases Defense, MAX HP, &
HP Recover Speed
INT Increases MAX SP & Skill Attack Power

DEX

Increases Weapon Accuracy (HIT%)
You won't "Miss" the enemy as often
LUK Increases Luck

Thief's Skills
Note: "Dex" Increases "Shooting Range" with Bows & Arrows

Double Attack
Prerequisites: None

SP_Usage
Free  ^_^

A chance to do Double Attack.

Level 1:
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Increase Dodge
Prerequisites: None

SP Usage
Free  ^_^

Can dodge more often than the other classes/jobs.

Level 1:
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Steal
Prerequisites: None

SP Usage
20 SP

May steal the item from an enemy without killing it.

Level 1:
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Hiding
Prerequisites: Level 5 Steal

SP Usage
20 SP

Can Hide from normal view of monster or player, (besides mage's Sight spell)
Lv 1 30 sec . Lv 6 ____
Lv 2 60 sec Lv 7 ____
Lv 3 ____ Lv 8 ____
Lv 4 ____ Lv 9 ____
Lv 5 ____ MAX ____

The skill now has lvl 1/1, 1/2 and so on depending on the level. The 1st number represents the level u can adjust while the 2nd number represents the current maximum lvl of hide the thief has. This allows thieves to adjust the length of hiding as some thieves do not want to hide that long. For example, a thief who has lvl 10 hide and wish to only hide for a time period equivalent to lvl 4 hide, he/she can adjust his/her hide skill in the skill list to lvl 4/10. ~sHaAnG3L

When hiding,casting hide again will end the effect making you reappear. ~Hiirigaziwa
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Envenom
Prerequisites: None

SP Usage
15

Posions an enemy.

Envenom skill cost 15 sp and has a very low chance of getting the target.Poison effect is not implememted yet,so this skill can only change the colour of monsters to pink and do nothing else yet. ~Hiirigaziwa
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Detoxify
Prerequisites: Level 3 Envenom

SP Usage
?

Cures poison

Level 1:

NOTE: Since status Ailments are not working, DO NOT Put points into this skill.
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